# StrongED$Mode = Message
# 'Nouns' file:
# Obviously, the contents of this file are almost entirely dependant on the
# adventure.  The '0Name' and 'Map' tokens must be present (the former saying
# 'nothing' and the latter giving the magic word for mapping nouns).  There
# may also be handles of -1 (all relevant objects) and -2 (previous object)
# defined.
# Each noun is defined by a lower-case name token pointing to its noun handle.
# There may be more than one of these, or indeed none (if you don't want the
# object to be interacted with!), and they may have more than one word (but the
# words must be separated with HARD spaces).  Note that a single word for one
# noun will take precedence over two words for another noun if the first word is
# the same.
# The other tokens for the noun must start with its handle.
# 'Name' is the phrase which appears in lists generated by PROCcontents (room
# contents, inventory, object contents).  If this is equal to the string in the
# 'Map' token, then the 'Contains' field gives a list of noun handles which this
# noun's lower-case name could refer to, and 'Flags' must be either '000' (for
# the singular) or '001' (plural, equivalent to a subset of noun handle -1).
# 'Desc' is unused.  Needless to say, such objects should not actually be placed
# in the game.
# 'Contains' is a space-separated list of noun handles which are 'inside' the
# object (such as ones put there with the verb 'put').  If the object is empty,
# this should be 0.
# 'Flags' is a three-character string, with each character being 0 or 1:
#   First char 0: The object cannot contain other objects.  The 'Contains'
#    string is ignored.
#   First char 1: The object may contain other objects.
#   Second char 0: The object will not appear on PROCcontents lists.
#   Second char 1: The object will appear on PROCcontents lists.
#   Third char 0: The object cannot be picked up or moved in any way.  (If you
#    put it in the Story 'Carrying' field, you'll be able to drop it, but
#    nothing else!)
#   Third char 1: The object can be picked up or put inside other objects.
# Finally, 'Desc' is a GSTransed string limited in length by the Story
# 'MaxDesc' field.  This is printed when you 'examine' (or 'x') the object.
it/them:-2
all/everything:-1
Map:{MAP}
0Name:nothing

pedestal:1
1Name:a golden pedestal
1Flags:110
1Contains:0
1Desc:The pedestal stands almost as tall as you. It appears to be made of solid gold, and carvings in the side depict a deity that you do not recognise. Presumably one of the Gods that Atstulis, whose pyramid you are in, worshipped.

orb:2
2Name:a silver orb
2Flags:011
2Contains:0
2Desc:The orb is about four inches in diameter and seems to be made of solid silver. There are no visible markings on its surface, not even scratches.

diamond/jewel/stone/crystal:3
3Name:a large diamond
3Flags:011
3Contains:0
3Desc:The diamond was cut by a master of his trade. It has many faces, each of which seems to consist of many more as you look closer.

casket/coffin:4
4Name:a jewel studded burial casket
4Flags:010
4Contains:0
4Desc:The casket is very large, and as well as the many small jewels embedded in the sides, it is ornately decorated with carvings of Gods.

ruby:5
5Name:a ruby
5Flags:011
5Contains:0
5Desc:The ruby is about two inches in diameter. It almost seems to glow with an iridescent light.

ghoul/ghost/spirit/demon/monster:6
6Name:an demonic, evil looking ghoul
6Flags:010
6Contains:0
6Desc:The ghoul hovers in the air with an evil glint in it's bloodshot eyes. It appears to be guarding the ruby.

statue:7
7Name:a statue
7Flags:110
7Contains:13
7Desc:The statue is carved out of stone. It stands about eight foot in height, and an inscription at the base says 'Atstulis'. There appears to be a golden staff in his left hand.

8Name:a sword
8Flags:011
8Contains:0
8Desc:The sword is very heavy, but is very sharp. It was clearly designed for someone much bigger than yourself. The hilt is jewel studded.

skeleton/bones:9
9Name:a skeleton
9Flags:011
9Contains:0
9Desc:The skeleton looks to be centuries old. It has been well preserved by the unchanging air in the pyramid.

hole:10
10Name:a hole
10Flags:100
10Contains:0
10Desc:The hole is about two inches in diameter.

enchantedsword/enchantedweapon:11
11Name:an enchanted sword
11Flags:011
11Contains:0
11Desc:Though big, the sword is very light. The jewel studded hilt is just the right size and shape to fit comfortably in your hand. Something in your mind tells you that the sword is enchanted.

sword/weapon:12
12Name:{MAP}
12Flags:000
12Contains:8 11

staff/stick:13
13Name:a staff
13Flags:001
13Contains:0
13Desc:It's a staff and it's golden. It appears to be firmly fixed to the statue's hand.

pool:14
14Name:{MAP}
14Flags:000
14Contains:15 16

15Name:a pool
15Flags:000
15Contains:0
15Desc:There is a shallow pool in the centre of the room. The water is very clear.

16Name:a pool
16Flags:000
16Contains:0
16Desc:There is a shallow pool in the centre of the room. The water is very clear.

water/liquid:17
17Name:{MAP}
17Flags:000
17Contains:15 16 18

18Name:water
18Flags:000
18Contains:0
18Desc:Water is gushing out of the outlets.  It makes you feel thirsty to look at it.

text/writing:19
19Name:an inscription
19Flags:000
19Contains:0
19Desc:The marks on the wall appear to have been put there by someone else who was once trapped in the Pyramid. It says:|J 'To all who follow me. I know now how to escape from this tomb but, alas, it is too late for me for I am weak and dying. The waterfall is a door. To the North, beyond it is the Burial Chamber of Atstulis.|J In the chamber is an Orb. Take this, and place it on the pedestal in the entrance passage and you will be free. The chamber itself is locked. You will need the key to open it, a ruby.|J That, however, is protected by an evil ghoul. You need an enchanted weapon to destroy it. If you have a weapon, dip it in the holy pool to enchant it. I wish you the luck that wasn't with me.'

slab:20
20Name:{MAP}
20Flags:000
20Contains:21 22

21Name:a slab
21Flags:000
21Contains:0
21Desc:A large stone slab projects from the North wall.

22Name:a slab
22Flags:000
22Contains:0
22Desc:A large stone slab projects from the West wall.
